You can add additional details to your plushie and pattern by placing images on the model or drawing on it. This is especially useful to add embroidered details, eyes, fur patterns, or sewing guides such as alignment markers.
To get started, click on the "Details" section on the left of the plushie page. To ensure accurate placement of details, the fur settings from the previous chapter are not applied here, so don't worry if the model doesn't have fur in this view. There are two ways you can add details to the plushie: Using images, and drawing on the model.
Using images
Images are best to add embroidered details, such as eyes. To add an image, click on the "Upload New Image" button. This opens a file browser where you can select an image file. The image should be smaller than 1MB.
After selecting a suitable image file from the file browser, it will appear in the list of available images.
Adding Images to the model
To place the image on the plushie, first click on the "Add Image To
Plushie" button, indicated with the
symbol. Then, click on the 3D preview of the plushie where you want to
place the image. You can use your mouse to rotate the model (click and
drag), zoom in and out (mouse wheel), and move the model around (drag
with middle mouse button).
After clicking on the model, the image will appear where you clicked. It might not be the right size or rotation, but that can be easily be fixed (see below). It will also appear in the list of images on the left, showing the name of the piece you placed the image on. Learn more about naming pattern pieces in the Pattern section.
An identical and symmetrical copy of the image will be placed on all pieces that share the same pattern. This allows for symmetrical placement of eyes and other details. All changes to the image in terms of position, size and rotation also affect the mirrored copies.
If you remove an image from the list by clicking the "Delete Image" button, it will also remove all instances of this image from the plushie model. You can also remove individual image instances from this list.
Positioning the images
After adding an image to the plushie, you can click on the image on the 3D model to adjust its size and rotation. When clicking on the image, resize and rotate handles will appear along its border. Click and drag these handles to resize and rotate the image. You can also click and drag the image itself to adjust its position.
If the image is facing the wrong way, you can mirror it by double
clicking on the image in the 3D view. Alternatively, you can also mirror
it using the
menu in the list of images.
When you change the position, orientation, or size of an image, it gets moved to the front. So if you have multiple images overlapping each other, the one that was adjusted last is displayed on top.
Finally, you can remove an image from the 3D model by pressing the "delete" key on your keyboard while the image is selected.
Please note that an image cannot overlap multiple pattern pieces. If you want to have a detail that overlaps two or more pattern pieces, try drawing those details on the model instead or place multiple images on the model.
Specify where the image is displayed
By default, details you add to the model will show up in both the 3D
rendering and the pattern. You can change this behavior within the
menu in the list of images.
- Show in Pattern: If this is active, details will show up on the printed pattern and the SVG export. Disabling this is useful if you want to create details that show up only on the 3D model, but are not relevant for sewing, e.g. to simulate fur patterns such as stripes for a tiger.
- Show in 3D Rendering: If this is active, details will show up on the 3D model. Disabling this is useful if you want certain details to show up only on the pattern. Such details are still displayed on the 3D model in the "Details" section to allow you to modify them.
- Cut into Fur: If you have specified fur length in the Fabrics section, activating this makes the image cut into the fur. This is useful for embroidered details, where the embroidery hides the underlying fur fibers. This option is only available for details that show up on the 3D model.
Setting Exact Image Sizes
You can set the rotation and size of the image by interacting with it directly on the 3D model, as described above.
If you need to set the exact size for the image, e.g. because you have an embroidery file of a certain size, you can also set the size using the "Width" and "Height" input fields in the list of images. These numbers refer to the dimensions of the input image file, not its contents. So if the image you uploaded contains some transparent padding, the width and height displayed will include this padding, too.
The size measurements will use either inch or centimeter. You can switch between the units in the Size section. The size of the details also depends on the size of the plushie itself, so if you resize the plushie, the size of the images will change too. If you need exact sizes for images, set the image size after you set the plushie size.
Drawing on the model
In addition to using images, you can also draw on the model. This is especially useful to add fur patterns such as stripes for a tiger, or to add sewing guides such as alignment markers that overlap multiple pattern pieces.
To draw on the model, click on the
paintbrush button in the top left corner of the 3D view. This
activates the drawing mode. While this mode is active, clicking and
draging the cursor over the model will draw on it. Similar to images,
drawings will show up on all pieces that share the same pattern. The
camera movement is disabled while drawing. To rotate the model, either
start a click outside of the model or click the draw icon again to leave
drawing mode.
You can change the brush size as well as the color in the drawing section left to the 3D model. You can increase the pen size to a larger value by entering a number next to the slider.
Once you have added some details to the model, you can use the
eraser button right next to the brush button to remove them again. You
can also erase parts of placed images this way. Alternatively, you can
click on the "Clear drawings" button to remove all drawings. The "Clear
drawings" button does not remove images; to get rid of those, use the
images section instead.
Drawing Modes
By default, everything you draw on the model will show up in both the 3D rendering and the pattern. You can change this behavior with the mode buttons:
-
Exclude from Pattern: Drawings created while this is active will not show up on the printed pattern or SVG export. This is useful if you want to create details that show up only on the 3D model, but are not relevant for sewing, e.g. to simulate fur patterns such as stripes for a tiger.
-
Exclude from 3D model: Drawings created while this is active will not show up on the 3D model. This is useful if you want certain details to show up only on the pattern, e.g. to create alignment markers between two pattern pieces. Such drawing are still displayed on the 3D model in the "Details" section.
-
Cut into Fur: If you have specified fur length in the Fabrics section, by default the drawings will change the fur color at the place they are drawn. If you activate this button, you can make the drawing cut into the fur. This is useful for embroidered details, where the embroidery hides the underlying fur fibers. This button is only available for drawings that show up on the 3D model. Details added via images always cut into the fur.
Keyboard Shortcuts
- Hold Ctrl: Activate drawing mode. This is useful to quickly activate and deactivate the drawing mode. This way you can draw on the model while Ctrl is pressed and rotate it when Ctrl is released without having to click the button every time. The active drawing mode is saved so this interaction works for both drawing and erasing.
- Hold Shift: Switch drawing mode. While the drawing mode is active, holding shift will temporarily switch between drawing and erasing. This allows you to quickly switch between the two without having to click the buttons.
- Hold Ctrl + Mouse Wheel: Change brush size.
Availability
- Free Plan: Add details to up to two pattern pieces per model.
- Pro Plan: Unlimited details across all pattern pieces.
Now that all details are added to the plushie, it's time to think about how big it should be. To make plushies both big and small, let's have a look at the size section next.
Next chapter: Setting the Plushie size
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